Online vs. Face-to-Face Communication

Online vs. Face-to-Face Communication’s Docs Online vs. Face-to-Face Communication

Title  Online vs. Face-to-Face Communication
Creator Dimitra Dimitrakopoulou
Main Idea / Description In this learning scenario, students will explore the differences between online and face-to-face communication through the story of a character from the Cat Park game. The character gains fame in a new town through viral posts but must navigate the challenges of online communication, including the impact of anonymity and public perception. The scenario will encourage students to reflect on their online interactions and how they differ from in-person communication. The focus will be on responsible online behavior, managing digital identity, and understanding the consequences of online actions.
Target Group (students’ age, learning level, background, disabilities) Students aged 15 years old
Curriculum & Learning Subjects Computer Science
Competencies  Knowledge

  • Understanding the differences between online and face-to-face communication
  • Recognizing the consequences of online fame and digital actions
  • Developing responsible online communication habits
  • Learning how to manage one’s digital identity

Skills

  • Critical thinking
  • Digital media literacy
  • Collaboration
Teachers’ Wellness Competencies
    • Emotional e-awareness
    • E-self -management
    • Social e-competency
  • Emotional leadership
Learning Scenario Framework
Pedagogical Method Project-based Learning, Game-based learning

Emphasizing strengths (T1. Lean on your strengths and have a positive mindset)

Relationships support (T4.Support and work well with others)

Encouraging engagement (Engage students in self-directed and dedicated learning)

Goal-oriented learning (T7. Be persistent and work toward your goals)

Software & Materials
Evaluation Tools Engagement in class discussions, relevance of their contributions, and ability to reflect on their own experiences.
Learning Scenario Implementation
Learning Activities

 (Description, duration, worksheets….)

Description: This lesson plan explores the differences between online and face-to-face communication, guiding students through a series of activities that enhance their understanding of digital identity and responsible online behavior. Through gameplay in Cat Park, discussions, and reflective tasks, students analyze the impact of online fame, compare it with in-person interactions, and consider the consequences of online actions. 

Game session: Playing Cat Park with Focus on Online Fame (25-30 minutes):

Introduce the character from Cat Park, discussing that he is new to the town and has become famous through his online posts. Let students play the game, focusing on how the character’s online fame impacts his relationships and whether the character overcomes digital communication’s complexities. Encourage students to note how the character’s online persona might differ from who he is in real life.

Post-game activities: (15 minutes)

After gameplay, facilitate a discussion:

Highlight how online actions, even something as simple as a post, can have long-lasting effects on one’s reputation and relationships

How do you think the character’s fame online impacted his real-life interactions?

What are some differences between the way people communicate online and in person?

Have you ever experienced a situation where someone’s online personality differed from his in person?

Reflection Activity (20 minutes):

Use Padlet for a reflective activity where students can anonymously post their thoughts on how they’ve experienced differences between online and in-person communication. Also, they should create guidelines for successful online communication.

 They should answer questions like:

  • How do I want to be seen online?
  • How do I ensure that my digital identity reflects who I am in real life?
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