Learning Scenario Identity | |
Title | Animal Basket Sorter |
Creator | JYU |
Length | 90 minutes (2×45 minutes) |
Main idea/description | The aim is to show through play how a sorting algorithm could work. The instructions need to remain simple and they should lead to successful actions. |
Target group | 3rd-6th grade |
Curriculum/learning subjects | Mathematics, Computer Science |
Competencies | the students learn what an algorithm means and how there are different ways to arrange numbers (it is not very easy, when their number increases). The students learn basic principles of programming and how to use the programming-related if statement in practice |
Teachers’ wellness competences | TC4. Social e-competency |
Learning Scenario Framework | |
Pedagogical method | PI6. Encouraging engagement (Engage students in self-directed and dedicated learning) |
Software/materials | This scenario can be executed by using a conferencing tool that allows teacher-student interaction (e.g., Zoom). The teacher needs to have a good quality camera that allows the students to see the setup in the room (preferably, from eagle eye view for clarity). It is important that the teacher encourages the students to actively participate in the task throughout the entire session. The teacher can also use a voting tool to make the final decision on which animal is moved where. The voting system can also introduce elements of a game, like rewarding points for each successful sort. This can make the learning process more enjoyable and less stressful. It is important to break down the instructions into smaller, more digestible parts. Simplified rules help in reducing cognitive overload, which is crucial for younger students. You can also encourage students to work in small teams to discuss and decide the movements. This not only makes the activity more engaging but also fosters social skills. After each activity, have a short reflection period where students can discuss what they learned and how they felt during the exercise. This encourages mindfulness and self-awareness. Other materials needed: Multiple baskets (at least 12) that can fit (small) stuffed animals or other objects that could make sense to sort. At least 6 objects to sort. Attach random number to each object that is different from the others and visible to camera |
Evaluation tools | The teacher observes the student engagement throughout the activity. However, it is important for this exercise that the students learn about the principles in a tangible way and have the opportunity to affect the decisions made. Provide positive feedback and encouragement throughout the activity. Recognize not just success in sorting but also teamwork, effort, and improvement. |
Learning Scenario Implementation | |
Learning activities | Introduction The principle of algorithms is explained to the students (attachment 1) and how the algorithms follow certain instructions to always provide a solution regardless of the data that is given to them. The students can be reminded of the human robot exercise and they are advised to closely follow the provided instructions. Αctivity 1 Αctivity 2 In the beginning, the animals are arranged as shown in the bottom part of the picture. The circles are baskets and the arrows illustrate the movement of the animals Activity 3 Final Discussion: Attachment 1 |