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The objective of this learning scenario is learning to protect personal information online. The students adjust the privacy settings on their devices and discuss the importance of online privacy.
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In this learning scenario, students will explore the differences between online and face-to-face communication through the story of a character from the Cat Park game. The character gains fame in a new town […]
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Students simulate how internet data transmission via packet switching works. Idea is to show how it is really simple and easy to understand.
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Parental involvement and school programs in the context of technostress (CS11)
Public Group / 1 member
Active 3 months, 1 week ago
Schools can also involve parents and promote school programs to raise awareness of technostress and encourage healthy use of technology. Involving parents and schools is crucial for raising awareness of […]
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Pervasiveness of IT use – boundaries between home and school live (CS25)
Public Group / 1 member
Active 3 months, 1 week ago
Building a more comprehensive understanding of how IT use can be present and cross different physical environments and how this might shape the everyday experiences of young people
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Pervasiveness of IT use – boundaries between home and school live (JYU5)
Public Group / 1 member
Active 1 month, 2 weeks ago
Building a more comprehensive understanding of how IT use can be present and cross different physical environments and how this might shape the everyday experiences of young people
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This activity follows the Inquiry-Based Learning methodology. We will use the 5-step approach: Orientation, Conceptualization, Investigation, Conclusion, and Discussion.In this lesson, students will be invited to […]
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Students should understand the importance of physical health in the digital age and develop skills to improve ergonomics and reduce screen time. Developing an awareness of healthy lifestyle habits, including […]
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Play and explore the world of Artificial Intelligence (CS33)
Public Group / 1 member
Active 3 months, 1 week ago
The objective of this scenario is to enable students to learn through a playful and engaging experience what is artificial intelligence. The game aims to foster a fundamental comprehension of AI, its current […]
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Constant accessibility and always having the latest information about adverse events happening around the world lead to foul moods, stress, and health problems. With a positive attitude, gratitude for the good […]
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The students explore different renewable energy technologies and their benefits. The aim is to research a specific renewable energy technology (e.g., solar, wind, hydro) and create a Powtoon animation to explain […]
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Resources and support for children dealing with technostress in schools (CS17)
Public Group / 1 member
Active 3 months, 1 week ago
The students should understand what technostress is, how it affects them, and how they can cope with it using resources and support. The scenario will be conducted in a classroom, supported by digital media and […]
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Students learn to use binary numbers to do basic calculations. This scenario is concentrating in subtraction with binary numbers
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In the world of social media, such as Instagram, we share our best moments and, at the same time, see the seemingly perfect lives of others. This constant comparison can cause stress and lead to negative feedback. […]
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Helping students understand emotions that relate to social media use
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In this learning scenario, students will explore the challenges and opportunities of online learning tools through practical application. Using an online learning tool from NASA, they will work independently on […]
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Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier, etc. For example, a pencil, eraser, ruler, etc.
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Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier, etc. For example books,pencils, erasers, rulers, etc.